Particles 2 4 4 – Create Professional Cocos2d Particle Emitters
- Particles 2 4 4 – Create Professional Cocos2d Particle Emitters Download
- Particles 2 4 4 – Create Professional Cocos2d Particle Emitters Free
This Minecraft tutorial explains how to use the /particle command with screenshots and step-by-step instructions.
- Create professional Cocos2d particle emitters for iOS and macOS. 'I have been making console games for 12 years and this puts some of the particle editors I have seen to shame.' - Mac App Store review. Customize over 35 emitter properties by using the sliders or fine tune it with exact numbers.
- Living particles are attached to the world and are unaffected by emitter repositioning. GROUPED Living particles are attached to the world but will follow the emitter repositioning. Use case: Attach an emitter to an sprite, and you want that the emitter follows the sprite.
My particles are working fine in the simulator, but when I run the app with the device (iPhone 4S - iOS 6.1) it looks like some weird lasers (see the images below): Particles on the Device: https. I’m here to introduce a custom particle emitter behaviour, so I made a tutorial just for you! I recorded a tutorial video (the first video), and exemples (second video). First Video that explain how I created the chimney smoke from my SP00KY HOUSE!! Create professional Cocos2d particle emitters for iOS and macOS. 'I have been making console games for 12 years and this puts some of the particle editors I have seen to shame.' - Mac App Store review. Customize over 35 emitter properties by using the sliders or fine tune it with exact numbers.
You can create particles at any coordinate in the game using the /particle command in Minecraft. Let's explore how to use this cheat (game command).
Supported Platforms
The /particle command is available in the following versions of Minecraft:
Platform | Supported (Version*) |
---|---|
Java Edition (PC/Mac) | Yes (1.8) |
Pocket Edition (PE) | Yes (1.8.0) |
Xbox 360 | No |
Xbox One | Yes (1.8.0) |
PS3 | No |
PS4 | Yes (1.14.0) |
Wii U | No |
Nintendo Switch | Yes (1.8.0) |
Windows 10 Edition | Yes (1.8.0) |
Education Edition | Yes (1.9.0) |
* The version that it was added or removed, if applicable.
NOTE: Pocket Edition (PE), Xbox One, PS4, Nintendo Switch, and Windows 10 Edition are now called Bedrock Edition. We will continue to show them individually for version history.
Requirements
To run game commands in Minecraft, you have to turn cheats on in your world.
Particle Command
- Java
- PE
- Xbox
- PS
- Nintendo
- Win10
- Edu
Particle Command in Minecraft Java Edition (PC/Mac)
In Minecraft Java Edition (PC/Mac) 1.13, 1.14, 1.15 and 1.16, the syntax to create particles is:
In Minecraft Java Edition (PC/Mac) 1.8, 1.9, 1.10, 1.11 and 1.12, the syntax to create particles is:
Definitions
- name is the name of a particle to create. (See Minecraft Particle Names).
- pos or x y z is the coordinate where you wish to create the particles.
- delta or xd yd zd specifies the dimensions (in number of blocks) for each dimension of the particle effect, with x y z in the center. Each coordinate specifies the number of blocks from the center that the particles will appear.
- speed is the speed of the particles.
- count is the number of particles to create.
- mode determines how far away the particles can be seen. Use a value of force to see the particles up to 256 blocks away.
- player is optional. If you want to restrict who can see the particles, it is the name of the player (or a target selector) that you wish to see the particles.
- params is optional.
Particle Command in Minecraft Pocket Edition (PE)
In Minecraft Pocket Edition (PE), the syntax to create a particle emitter is:
Definitions
- effect is the name of a particle to create. (See Minecraft Particle Names).
- position the coordinate where you wish to create the particles.
Particle Command in Minecraft Xbox One Edition
Particles 2 4 4 – Create Professional Cocos2d Particle Emitters Download
In Minecraft Xbox One Edition, the syntax to create a particle emitter is:
Definitions
- effect is the name of a particle to create. (See Minecraft Particle Names).
- position the coordinate where you wish to create the particles.
Particle Command in Minecraft PS4 Edition
In Minecraft PS4 Edition, the syntax to create a particle emitter is:
Definitions
- effect is the name of a particle to create. (See Minecraft Particle Names).
- position the coordinate where you wish to create the particles.
Particle Command in Minecraft Nintendo Switch Edition
In Minecraft Nintendo Switch Edition, the syntax to create a particle emitter is:
Definitions
- effect is the name of a particle to create. (See Minecraft Particle Names).
- position the coordinate where you wish to create the particles.
Particle Command in Minecraft Windows 10 Edition
In Minecraft Windows 10 Edition, the syntax to create a particle emitter is:
Definitions
- effect is the name of a particle to create. (See Minecraft Particle Names).
- position the coordinate where you wish to create the particles.
Particle Command in Minecraft Education Edition
In Minecraft Education Edition, the syntax to create a particle emitter is:
Definitions
- effect is the name of a particle to create.
- position the coordinate where you wish to create the particles.
Examples
- Java
- PE
- Xbox
- PS
- Nintendo
- Win10
Example in Java Edition (PC/Mac) 1.13, 1.14, 1.15 and 1.16
To create the bubble_column_up particles 9000 times (at a speed of 16) in a 8x8x8 block radius from the center coordinate (~ ~ ~):
To create the nautilus particles 5000 times (at a speed of 2) in a 7x3x7 block radius from the center coordinate (-52, 67, 207):
Example in Java Edition (PC/Mac) 1.11 and 1.12
To create the explode particles 2000 times (at a speed of 3) in a 5x5x5 block radius from the center coordinate (~ ~ ~1):
To create the hearts particles 8000 times (at a speed of 1) in a 4x4x4 block radius from the center coordinate (-60, 89, 210):
Example in Pocket Edition (PE)
To create the mobflame_emitter particle at the coordinate (~ ~ ~):
Example in Xbox One Edition
To create the large_explosion particle at the coordinate (~ ~ ~):
Example in PS4 Edition
To create the huge_explosion_emitter particle at the coordinate (~ ~ ~):
Example in Nintendo Switch Edition
To create the sparkler_emitter particle at the coordinate (~ ~ ~):
Example in Windows 10 Edition
To create the ink_emitter particle at the coordinate (~ ~ ~):
How to Enter the Command
1. Open the Chat Window
The easiest way to run a command in Minecraft is within the chat window. The game control to open the chat window depends on the version of Minecraft:
- For Java Edition (PC/Mac), press the T key to open the chat window.
- For Pocket Edition (PE), tap on the chat button at the top of the screen.
- For Xbox One, press the D-Pad (right) on the controller.
- For PS4, press the D-Pad (right) on the controller.
- For Nintendo Switch, press the right arrow button on the controller.
- For Windows 10 Edition, press the T key to open the chat window.
- For Education Edition, press the T key to open the chat window.
2. Type the Command
In this example, we will show the explode particles 2000 times (at a speed of 3) in a 5x5x5 block radius from the center coordinate (~ ~ ~1) with the following command in Minecraft 1.12:
Type the command in the chat window. As you are typing, you will see the command appear in the lower left corner of the game window. Press the Enter key to run the command.
Once the cheat has been entered, the particles will appear at the specified coordinates:
You will see the message 'Playing effect explode for 2000 times' appear in the lower left corner of the game window to indicate that the particles were created.
Congratulations, you have learned how to use the /particle command in Minecraft.
Other Game Commands
You can use other commands and cheats in Minecraft such as:
Particle System
Perhaps your game needs effects like burning fire, spell casting visuals or explosions.How would you make such complex effects? Is it even possible? Yes, it is. Usinga particle system. The term particle system refers to a computer graphicstechnique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques. Some realistic examples might include highly chaotic systems, natural phenomena, or processes caused by chemical reactions. Here are a few examples of particle effects:
Tools for creating Particle Effects
Even though you can always create particle effects by hand, massaging eachproperty to your liking. There are several third party tools for creatingparticle effects. A few of these tools are:
Particles 2 4 4 – Create Professional Cocos2d Particle Emitters Free
- Effekseer: Effekseer is a tool editing particle effects.
- Particle Designer: A very powerful particle effects editor on Mac.
- V-play particle editor: A cross-platform particle editor for Cocos2d-x.
- Particle2dx: An online web particle designer.
These tools usually export a .plist
file that you can read in with Cocos2d-x to use your creation inside your game. Just like with all of the other classes we have worked with so far we use the create()
method:
Built-In Particle Effects
Are you ready to add particle effects to your game? We hope so! Are you not yetcomfortable with creating custom particle effects? For ease of convenience thereare a number of built-in particle effects that you can choose from. Take a lookat this list:
-ParticleFire: Point particle system. Uses Gravity mode.
-ParticleFireworks: Point particle system. Uses Gravity mode.
-ParticleSun: Point particle system. Uses Gravity mode.
-ParticleGalaxy: Point particle system. Uses Gravity mode.
-ParticleFlower: Point particle system. Uses Gravity mode.
-ParticleMeteor: Point particle system. Uses Gravity mode.
-ParticleSpiral: Point particle system. Uses Gravity mode.
-ParticleExplosion: Point particle system. Uses Gravity mode.
-ParticleSmoke: Point particle system. Uses Gravity mode.
-ParticleSnow: Point particle system. Uses Gravity mode.
-ParticleRain: Point particle system. Uses Gravity mode.
Using ParticleFireworks
as an example, you can use the built-in effects easily:
The result is a particle effect that looks something like:
But what do you do if your particle effect isn't quite the way you want?That's right, you can manually manipulate it! Let's take the same fireworks exampleabove and manipulate it even further by manually changing its properties:
setDuration(ParticleSystem::DURATION_INFINITY);// radius modeparticleSystem->setEmitterMode(ParticleSystem::Mode::RADIUS);// radius mode: 100 pixels from centerparticleSystem->setStartRadius(100);particleSystem->setStartRadiusVar(0);particleSystem->setEndRadius(ParticleSystem::START_RADIUS_EQUAL_TO_END_RADIUS);particleSystem->setEndRadiusVar(0); // not used when start end// radius mode: degrees per second// 45 * 4 seconds of life = 180 degreesparticleSystem->setRotatePerSecond(45);particleSystem->setRotatePerSecondVar(0);```![](other_node_types-img/particle4.png)** JASON - Replace the above screenshot with example from chapter 7 demo code-->